Get Mobile
User Research
Identify current page design issues and functional flaws, thereby expanding the user base and applicability, and also improving the user experience.
What is Get Mobile?
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Get Mobile is concentrated on university use to check account balances and few online ordering for pick up.
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For example, in UT Austin, the accounts include Bevo Bucks and Dine-In Dollars, where this money is grouped with school meal plans. And currently, the app only works with a few stores on campus.
Research Goals & Methods
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Research Goals
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Iidentify current page design issues and functional flaws, expanding the user base and applicability and improving the user experience.
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Identify which aspects of the order process, if any, users have struggled with
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Provide suggestions to improve the order process.
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Research Method
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Screener
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50 participants selected by the screener
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Usability Test
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Conduct usability testing via Zoom
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Shared Screen
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Participants shared their screens so that we can conduct usability testing scenarios through GET mobile usage scenarios.
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Overall Findings
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Participants tried to follow the logic they used with other food order apps when using Get Mobile for the first time
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Participants report that they CANNOT access the home screen after entering their password
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Problems with user interaction (login, access to secondary pages)
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Participants CAN NOT select on-campus buildings
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APP malfunctioned while in use
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Participants said that NOT being able to see pictures of food made them more hesitant to place orders.
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Missing picture information
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When browsing the restaurant list, participants responded that they could not see the opening hours from the restaurant list.
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When using the app, users are confused by multiple password recreation and DUO authentication.
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Since the entire study of Overall Findings was too long, I consolidated it into a Google Doc. Click to learn more to get a detailed introduction.
Summary
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The evaluation of Get Mobile’s order process included interviews and usability testing. During this time, we learned the following:
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When using Get Mobile, users will compare Get Mobile with other apps
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In the usability study, participants familiar with and unfamiliar with the Get Mobile process could eventually place orders.
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Users like certain aspects of the app:
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All participants can easily view their account balances and transaction history, and they find the presentation of this information very clear.
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All participants were very satisfied with the font, color, and other UI layouts, which should be maintained in future versions.
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Users dislike certain aspects of the app:
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Participants were confused with the login screen and multiple password settings
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Participants felt the interface was missing key information such as restaurant hours, food pictures, etc.
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Participants experience difficulties in changing their addresses.
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Participants felt that were not enough restaurants.
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With users’ suggestions, following improvements should be made
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(5/5) More restaurants must be added, and all on-campus restaurants should be integrated into this App.
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(5/5) The application should only require a single password and keep it on the server instead of a new one each time the user logs in.
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(5/5) Add the on-campus residence halls correctly to the address list
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(3/5) Fix system log-in bugs so that the user can be correctly directed to the main page after entering the pin
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(3/5) Add restaurants’ opening hours
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(3/5) Add a booking function when restaurants are closed
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(2/5) Images should be added to the menu page
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With a maximum score of 5, 14 participants gave a score of 2, 19 gave a score of 3, 10 gave a score of 4, and no one gave a score of 5, which means that the software was below average with a score of 2.5.
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All participants (50 out of 50) mentioned a preference for other software (Uber Eats, Yelp, DoorDash, etc.), and it is clear that the competitors are excellent and could take over our market anytime.
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We should seize the market advantage of Get Mobile on campus and make improvements!